Monday, October 11, 2010

Boardgame - Mark your territory thoughts

Played my board game "mark your territory" with Owen and Veronica today. I found that there was not enough interaction with the other players in terms of taking over someone Else's territory. Even when it there eventually was, it was not enough and was only towards the end of the game. So it seemed by the time we got to each other the game was over. The game needs quicker conflict. I think also there is no way to gain the upper hand. The end result is to even. I also found that keeping tabs on the number of turns that have been taken doesn't work to well. Also I think using 2 moves to mark a territory may be confusing sometimes and then the 1 move point on top of that to take over someone else's territory can be more confusing.

Need more conflict!

So i think to take maybe either 4 to 8 territories out to make territory more precious and thus encourage taking of each others territory. Maybe the first to use all their territory markers win the game instead of keeping track of what move it is. Also an idea would be if a player owns a territory block you gain an extra move point, which would encourage players to take over each others territory. Maybe to get the game going quicker players start with the first 3 territories at the starting location already marked. Which also adds another move point for them (unless an aggressive players wants to mess that up :) ) Maybe add some diagonal movement too.

I also enjoyed the other two games by Owen and Veronica were good. I can see there's definitely scope for improvement in all 3 games and new concepts/design elements.

No comments:

Post a Comment